4. May 2019
Maps Marker Pro v4.3 with polyline support & more is available
After more than 2 months of development we are happy to announce that v4.3 is finally available. Thanks to our new code base since version 4.0 we were able to easily add new features which have been requested for a long time, like support for drawing polylines directly on maps. In addition we also added […]
1. May 2019
Maps Marker Pro v4.3-beta1 with polyline support is available
We are happy to announce that Maps Marker Pro v4.3-beta1 is available, featuring polyline support as major highlight: Full changelog https://www.mapsmarker.com/kb/reference/changelog-pro/ Let us you think about this new release & send your feedback by using our helpdesk (prefered) or directly via email to feedback@mapsmarker.com. If no major issues are reported, v4.3 final is planned for […]
18. March 2019
v4.3 preview: drawing and editing of geometry layers
We are happy to announce that with v4.3 an often requested feature will be added: support for drawing and editing geometry layers on maps, see a preview below: If you want to keep up to date with the latest Maps Marker Pro development, please follow @MapsMarker on twitter (= most current updates), on Facebook or subscribe to […]
22. February 2019
Maps Marker Pro v4.2 with support for LocationIQ geocoding, GPX optimizations & more available
With version 4.2 we are very happy to announce a new partnership with LocationIQ.com as major highlight. LocationIQ offers affordable, scalable and reliable location services since 2013. They serve 50k+ developers who make 2 billion+ requests each day. Their geocoding service can now also be used within Maps Marker Pro after signing up for an […]
28. January 2019
Maps Marker Pro v4.1.1 with update to leaflet.js 1.4.0 and Google layer buxfixes is available
Version 4.1.1 has just been released with an update to leaflet.js 1.4.0 (“the engine of Maps Marker Pro”) as major highlight. We also fixed a bug for Google layers which could result on maps not being loaded properly especially on zoom levels 0-2 and during panning. Last but not least we also fixed a bug […]